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Author Topic: Magic Game Definitions V1.0 - FEEDBACK  (Read 3496 times)
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brine
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« Reply #15 on: July 09, 2010, 04:03:29 AM »

only the second and third sets in the Urza block have been patched, the first one is still unfinished
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Gaspare
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« Reply #16 on: July 09, 2010, 07:12:10 PM »

Correct, Urza's Saga has been left out by accident... A new patch is needed indeed...
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Oen386
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« Reply #17 on: July 11, 2010, 04:59:49 PM »

Any news from Jods on when will the next patch be available?

jods doesn't work on any patches. He simply works on OCTGN2.
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rAn
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« Reply #18 on: July 25, 2010, 04:47:03 AM »

I noticed that you can actually view your Opponents sideboard in game if you right click and look at it. Prob should check that out Smiley
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brine
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« Reply #19 on: July 25, 2010, 01:38:04 PM »

thats just the way face-down piles work, you can do it with your opponent's library as well.  It'll alert all players in the chat log anyway, so if you don't want your opponent to ragequit on you then I recommend not trying to look at their library/sideboard unless you're supposed to in a card ability
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Toon
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« Reply #20 on: August 01, 2010, 08:38:07 AM »

So there's a new patch available on mediafire that should just patch..everything right ? one more time an excellent job ! Cool

Too bad it wasn't publicly announced here..  Tongue
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brine
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« Reply #21 on: August 01, 2010, 12:44:53 PM »

if you use both patches, it'll update practically every set available.  The older one is for the Standard/Extended sets (which updates to version 1.0) and the newer one created by RAWR will update the older sets to version 0.9 (it's not quite 1.0 yet because the patch is missing a few "technical" properties, but for all intents and purposes its got all the important updated card properties needed to play Sealed)
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danbot
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« Reply #22 on: August 04, 2010, 07:10:27 PM »

sorry if this is a stupid question, but where did the mana pool counters go?
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brine
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« Reply #23 on: August 04, 2010, 11:14:36 PM »

they'll be back in the next update... I assumed that nobody actually used those so I took them out (but apparently the majority still do)
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jods
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« Reply #24 on: August 06, 2010, 11:28:39 PM »

Do you really use mana pool counters when playing danbot?
As brine, I never met someone who did, either.
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brine
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« Reply #25 on: August 07, 2010, 04:08:12 AM »

I actually had about 5 people yell at me for taking them out of v1.0 when we first released it
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UN17
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« Reply #26 on: August 07, 2010, 04:51:57 AM »

As a 5 color combo player, I can say I'm in that secret majority who need to track their mana.
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brine
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« Reply #27 on: September 01, 2010, 09:45:51 PM »

I updated the main page with the proposed hotkey layout for the 1.0.1 game definition.  If there's a hotkey change anyone thinks should be changed, now's the time to speak up Wink

WHAT'S NEW IN 1.0.1:
-Mana counters are back in
-Scoop feature: Returns all cards you own to your deck and resets life totals
-Hotkeys:
  • move-to library has been moved from ctrl+I to ctrl+Y
  • ctrl+I ctrl+Q- Lose 1 Life
  • ctrl+shift+I ctrl+W - Gain 1 life
  • removed CTRL+Q - Activate Card Effect
  • removed hotkey for Random Discard (CTRL+W)
I'm going to wait for some user-input on any necessary changes before I send it off to gaspare
« Last Edit: September 02, 2010, 05:21:23 AM by brine » Logged

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kristijanH
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« Reply #28 on: September 01, 2010, 10:22:33 PM »

Could you make lose/gain 1 life a simpler shortcut. Ctr+shift+I is kinda hard to use fast thus a little useless as a shortcut. How about Q and Ctr+Q? or something like that. I think most people are use to play with their hand on the WASD position so any shortcut close to there is more efficiant than any other. Just my thoughts. Looking forward to future updates Smiley
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brine
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« Reply #29 on: September 01, 2010, 11:32:32 PM »



This is something I was thinking of earlier, the issue is that all the hotkeys have been used up for pretty much the entire left-side of the keyboard.  One option is to bump one of the lesser-used actions to the right-side, but which ones?

Personally, I'm all in favor of either bumping or removing the "activate card effect" (ctrl+Q) action due to its redundancy to the shift+click target reticule.  

I also don't feel like the "random discard" (ctrl+W) action is deserving of its own hotkey due to the frequency random discard shows up on card effects.

How about this:
CTRL+Q - lose 1 life
CTRL+W - gain 1 life
« Last Edit: September 02, 2010, 05:06:54 AM by brine » Logged

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